Yet, there's still a certain few that are happy to attack me at every turn, when if it weren't for me taking the role they'd likely have someone who doesn't communicate and doesn't play the role at all. If I'm commander and I have a team that listens, I seem to win 90% of my games. Not to mention the frustration from being verbally abused for TKs that you warned about well in advance. People still won't listen and will move into the arty zone, get TK'd, then blame you for 'not warning' them.Ĭommander to me is often just a stream of frustration at the team's inability - for the most part - to work together and to listen. It seems that any time there's a commander in game with no mic, no kills, not even typing in chat or using the radio whatsoever, no one bats an eyelid.īut if you're an active commander, giving logical orders, communicating and actively using supports to take or hold points, everyone is so quick to jump down your throat and critique your decisions.Įvery game, I'll call arty behind a point, warn the team well in advance repeatedly that it's coming down there, not to move into that area and to wait for it if they wanna push past there.